WineD3D For Windows

WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine.
Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code.
Please note that WineD3D is far from perfect, and many games will not work.

Instructions on how to use the DLLs are included.

Screenshots

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Important: read the readme file if you're using DirectX 1-7 games!
Download recommended version
Version 1.7.52
For Windows 2000/XP/Vista/7/8/10
Download latest version
Version 2.14 staging
For Windows Vista/7/8/10

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Bugs

If you find a bug, please report it here https://bugs.winehq.org/.
Reporting bugs on this page is completely useless! I am not a Wine developer, I'm just maintaining these builds and there's nothing I can about those problems.
Feel free to use the comment section if you need help or just to say thanks.

How I build it

My build scripts are available on Github or from here.
They are meant to be run on the latest version of Debian.

License

Related project: Mesa3D For Windows

You may also be interested in Mesa3D For Windows, which provides Software Rendering for OpenGL applications.
Mesa3D For Windows can be used to fix old OpenGL games that have trouble with modern GPUs or GPU drivers.

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